

One of Veldin's major population centers was the region known as the Kyzil Plateau which had a diverse population of many sentient species originating from all over Solana and beyond, provokable horny toads and skreeducks that were at least easily handled with the right weapons in hand, and a spaceship repair business officially referred to as Grim's Workshop, which many of the residents agreed was the place to go locally if anyone needed their hyper-throttles dusted off, or wanted more power out of their backup propulsion modules with fair prices charged regardless of any cantankerous customer service involved. However, for most of its inhabitants, it was their home and even though they were regarded as one of the Solana Galaxy's boonies, a good chunk of them rather liked being kept away from most of the problems that affected their galaxy. Leap across that and to the other side to reach Orvus, who will inform you that the Great Clock is now yours to protect.Grim's Workshop, Kyzil Plateau, Planet Veldin, Many Months PriorĪ rocky, desert world with few bodies of water that could be seen from Space, life on the planet Veldin was known to be simple, but for the most part, not very exciting. Leap along two solid floating circles, then throw a time bomb to stop another of the fiercely spinning wheels. You now have to make your way across one final gap. When you finish up, you can break open the crates on the ledge, then head to the far side of the platform where Orvus will be waiting.

There will be three groups of Qwark clones in total, each more aggressive and larger than the last, so be ready for a good fight. You can toss a time bomb ahead of them, then attack them as they flounder in its effects.
#Ratchet and clank a crack in time bruteforce series#
Leap along this new series of ledges and you will be schooled in the fine art of whacking things with a big stick. Once you do, you'll be congratulated and the first of a new series of ledges will appear at the edge of the platform where you are currently situated. Now you can repeat the process on two other broken devices. Hit it with your pole and it will return to an unbroken state.

When you land on the more solid platform, you'll learn a secondary function of the rod that Orvus gave you. From the second wheel, throw yet another bomb to leap to the frozen third wheel, then from there you simply need to jump and hover toward solid ground once more. Next, leap to that wheel as the first one begins to regain speed. Soon, you'll be able to toss another bomb to stop the next wheel. Toss a bomb to make the first one stop, then leap out to it and start across. When you approach the edge of this ledge, you'll find yourself looking out toward a series of the spinning wheels. Orvus now explains that only one bomb can be thrown at a time. (Above Left) Slow the wheel with the toss of a time bomb.

Now you can safely hop over to the ledge, then quickly hop from there to a less volatile platform beyond. Press 'R1' to toss a bomb that will pause the ledge's movement upon connecting. A rotating ledge that looks like the outside of a huge wheel will appear ahead of you. You should soon reach the far side of a gap, where the Orvus hologram will instruct you on pressing 'R1' to toss time bombs. When you hop to the first ledge visible directly ahead of you, another one will appear and so forth.
